<?xml version="1.0" encoding="UTF-8"?>
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<title>Program Studi Pendidikan Bahasa Inggris</title>
<link href="https://repository.ibrahimy.ac.id/handle/123456789/108" rel="alternate"/>
<subtitle>Koleksi Skripsi Mahasiswa Program Studi Pendidikan Bahasa Inggris Strata Satu (S1)</subtitle>
<id>https://repository.ibrahimy.ac.id/handle/123456789/108</id>
<updated>2026-09-11T20:39:55Z</updated>
<dc:date>2026-09-11T20:39:55Z</dc:date>
<entry>
<title>The Effect of Flashcard in Teaching Vocabulary to Young Learners in the Third G of MI At-Taqwa Bondowoso</title>
<link href="https://repository.ibrahimy.ac.id/handle/123456789/939" rel="alternate"/>
<author>
<name>Apriliani, Alda</name>
</author>
<id>https://repository.ibrahimy.ac.id/handle/123456789/939</id>
<updated>2026-09-02T08:47:46Z</updated>
<published>2024-08-26T00:00:00Z</published>
<summary type="text">The Effect of Flashcard in Teaching Vocabulary to Young Learners in the Third G of MI At-Taqwa Bondowoso
Apriliani, Alda
Teaching vocabulary is the most important for young learners because this is the first step in studying an English deeply. Some teachers still face many problems in teaching vocabulary to young learners because young learners had more a special needs rather than adult learners. It is more complicated in teaching vocabulary to young learners. Media that we used is flashcard. Flashcard is one of media in teaching vocabulary that can help teachers in building an active class. Thus, this study to find out the effect of flashcard in teaching vocabulary. This study employed a pre-experimental research design with one group pre-test and post-test conducting 10 questions of multiple choice. Sampling technique used was total sampling, where all populations become a sample. The object of this research consisted of 36 children in the third grade G of MI At Taqwa Bondowoso. The method that was used in this research was quantitative method design. The data were analyzed by using SPSS 21.0. From the analysis data that collected, the score of pre-test was 65.00 and in post-test was 79.44. Furthermore, the result of t-test showed that the significant 2-tailed was 10.277. It can be conclude that there were a significant effect in using a flashcard in teaching vocabulary to young learners.
</summary>
<dc:date>2024-08-26T00:00:00Z</dc:date>
</entry>
<entry>
<title>Pedagogical and Psychological Impact of Using Hand Puppet in Role-Play Method of Speaking Skill at MTsN 06</title>
<link href="https://repository.ibrahimy.ac.id/handle/123456789/920" rel="alternate"/>
<author>
<name>Kamilatulail, Dian</name>
</author>
<id>https://repository.ibrahimy.ac.id/handle/123456789/920</id>
<updated>2026-08-15T08:52:44Z</updated>
<published>2025-07-30T00:00:00Z</published>
<summary type="text">Pedagogical and Psychological Impact of Using Hand Puppet in Role-Play Method of Speaking Skill at MTsN 06
Kamilatulail, Dian
Berbicara dianggap sebagai keterampilan yang digunakan khusus untuk komunikasi dan interaksi,terutama dalam berbicara, dengan fokus pada penggunaan boneka tangan dalam metode bermain peran. Denganmenggunakan boneka tangan, siswa merasa lebih termotivasi dan gembira di kelas. Tujuan penelitian ini adalah untuk menyelidiki dampak pedagogis dan psikologis dari penggunaan boneka tangan dalam metode bermain peran pada keterampilan berbicara di MTsN 06 Jember. Populasi penelitian terdiri dari 130 siswa, dan sampel mencakup 54 siswa (27 dari kelas eksperimen dan 27 dari kelas kontrol). Teknik pengambilan sampel yang digunakan adalah purposive sampling. Penelitian ini menggunakan pendekatan kuantitatif dengan desain kuasi-eksperimental, menggunakan pengukuran pre-test dan posttest. Peneliti membagi siswa menjadi dua kelas: kelompok eksperimen dan kelompok kontrol. Di kelas eksperimen, keterampilan berbicara diajarkan menggunakan boneka tangan, dan kelas kontrol menggunakan metode konvensional. Data untuk penelitian ini dikumpulkan melalui tes berbicara, yang dievaluasi menggunakan rubrik berbicara. Data kemudian dianalisis menggunakan rumus statistik uji-T. Hasil menunjukkan bahwa nilai t yang dihitung (5,645) lebih besar dari nilai t tabel (5,132), artinya hipotesis nol ditolak, dan hipotesis alternatif diterima. Temuan menunjukkan bahwa skor pasca-uji lebih tinggi daripada skor pra-uji. Hasil uji normalitas untuk skor berbicara pra-uji dan pasca-uji masing-masing adalah 72,37 dan 77,63, dan untuk skor kuesioner motivasi masing-masing adalah 21,55 dan kegembiraan masing-masing adalah 22,18. Kesimpulannya, penggunaan boneka tangan untuk keterampilan berbicara memberikan dampak positif pada siswa kelas tujuh di MTsN 06 Jember.
</summary>
<dc:date>2025-07-30T00:00:00Z</dc:date>
</entry>
<entry>
<title>Hyponym Game in Enriching Students’ Vocabulary at Language Boarding House of Salafiyah Syafi’iyah Islamic Boarding School</title>
<link href="https://repository.ibrahimy.ac.id/handle/123456789/919" rel="alternate"/>
<author>
<name>Nuramaliah, Mifa</name>
</author>
<id>https://repository.ibrahimy.ac.id/handle/123456789/919</id>
<updated>2026-08-15T08:52:37Z</updated>
<published>2025-08-10T00:00:00Z</published>
<summary type="text">Hyponym Game in Enriching Students’ Vocabulary at Language Boarding House of Salafiyah Syafi’iyah Islamic Boarding School
Nuramaliah, Mifa
Tujuan penelitian ini adalah untuk mengetahui pengaruh permainan hiponim dalam memperkaya kosakata siswa. Metode yang digunakan dalam penelitian ini adalah metode kuantitatif dengan desain kuasi-eksperimental. Populasi penelitian ini adalah seluruh siswa kelas dasar Asrama Bahasa di Pondok Pesantren Salafiyah Syafi’iyah, Sukorejo, Banyuputih, Situbondo yang berjumlah 24 siswa. Sampel yang digunakan adalah sampel populatif, yaitu seluruh populasi yang dijadikan sampel. Terdapat dua kelas di kelas dasar: elementary A sebagai kelas eksperimen dan elementary B sebagai kelas kontrol. Kelas eksperimen diajar dengan menggunakan permainan hiponim, sementara kelas kontrol diajar dengan menggunakan metode konvensional. Penelitian ini mengumpulkan data melalui proses berikut: pretest, treatment, dan postest. Temuan ini menunjukkan nilai signifikansi 0,000 &lt; 0,05. Ini berarti Ha diterima dan H0 ditolak. Hasil ini menegaskan bahwa pembelajaran kosakata dengan menggunakan permainan hiponim memberikan efek signifikan dalam memperkaya kosakata siswa.
</summary>
<dc:date>2025-08-10T00:00:00Z</dc:date>
</entry>
<entry>
<title>Developing an English Dictionary Pocket Book of Synonyms and Antonyms in LBH of Salafiyah Syafi’iyah Sukorejo</title>
<link href="https://repository.ibrahimy.ac.id/handle/123456789/311" rel="alternate"/>
<author>
<name>Humaidah, Siti Nur</name>
</author>
<id>https://repository.ibrahimy.ac.id/handle/123456789/311</id>
<updated>2025-11-26T23:15:52Z</updated>
<published>2024-08-14T00:00:00Z</published>
<summary type="text">Developing an English Dictionary Pocket Book of Synonyms and Antonyms in LBH of Salafiyah Syafi’iyah Sukorejo
Humaidah, Siti Nur
The use of dictionary pocket book is still very minimal, even though this media is needed to make it easier for teachers to convey knowledge and make it easier for students to understand English vocabulary especially synonym and antonym. Therefore, the researcher developed an English dictionary pocket book for intermediate class using R&amp;D research design. The development model used was S. Thiagarajan development with four stages of procedures. The results of this research and development were: 1) The development of dictionary pocket book through several stages of development, namely: define, design, develop, disseminate. 2) The feasibility of the product is declared by the validation of material expert with an average of five with a percentage of 100% and included “very decent” category. The result of validation from the language expert with an average of 4.5 with a percentage of 90% and included “very decent” category. The result of validation from the design expert with an average of 4.25 with a percentage of 80% and included “very decent” category. As well as the results from the validation of students’ perception in the initial were 82.4% increased to 91.5% and include “very decent” category. Based on the results of this research that has been mentioned, it can be concluded that the dictionary pocket book of synonyms and antonyms is very decent and suitable to be used by the students in intermediate class.
</summary>
<dc:date>2024-08-14T00:00:00Z</dc:date>
</entry>
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