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dc.contributor.authorRifqianti, Nofa
dc.date.accessioned2025-11-26T23:10:21Z
dc.date.available2025-11-26T23:10:21Z
dc.date.issued2024-07-14
dc.identifier.urihttp://repository.ibrahimy.ac.id/handle/123456789/300
dc.description.abstractThis study was supposed to develop educational game applications toward students’ alphabet understanding for kindergarten students through Android applications by considering the lack of teaching and learning sources in alphabet understanding. This study was research and development (R&D). Subjects used in this study were students of RA Darul Hidayah located at Kangean Sumenep East Java. Research steps included media product development, expert validation, product try-out, and evaluation by teacher. Product try-out steps were twice. The first try-out was taken by fifteen students, and the second try-out was taken by sixteen students. After the development of the educational game was validated by the experts, it was concluded to be very proper to be tested. This product was asserted to be very proper to implement based on the results of two tests; The first try-out showed 665 as the total result with an 88% percentage, which was categorized as very proper, and the second try-out showed 750 as the total result with a 93% percentage, which was categorized as very proper.en_US
dc.publisherIbrahimy Libraryen_US
dc.subjectEducational Game Application, Alphabet, Kindergarten Studentsen_US
dc.titleDeveloping Educational Game Application Toward Students’ Alphabet Understanding for Kindergarten Students Through Android Applicationen_US
dc.typeThesisen_US


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